It’s a genuine treat for franchise fans that adds substantially to the lore. Developer Massive Entertainment has done a phenomenal job capturing the unique fictional nuances of the Na’vi, adding several fresh wrinkles in the form of new clans and individuals. The overt environmental themes of the franchise are accentuated by a pointed indictment of child separation and forced re-education among indigenous populations. While concurrent with the movies, Frontiers of Pandora tells a separate standalone story about a small group of young Na’vi raised by the villainous and ecologically reckless RDA, and one individual Na’vi’s gradual rediscovery of their heritage and connection to nature. But here, an enormous and detailed fantasy world breathes life into the experience, making it both more engaging and sometimes needlessly obtuse – but always with a flair for the source material. Avatar: Frontiers of Pandora follows that same tack, featuring first-person exploration and combat that borrows liberally from franchises like Far Cry. Instead, the translation of familiar formulas into a vibrant and visually arresting alien world elevates the films. The Avatar films are great fun but have never blown me away with original storytelling.